About the book

This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study.

Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources.

Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.

Further information on the website of SpringerLink.

Further Materials

Section 10.3 of the current edition contains several "Making of ..." exsamples for VR and AR using popular software and hardware. The software used to realize those examples may be downloaded either form here as archive or directly from the corresponding github repository:

Chapter 10
Authoring of VR/AR Applications

pages: 385-398

Download samples as ZIP archives (10.3.3 and 10.3.4 to follow soon):

Other useful links to external sources - related to the chapter:


Here you will find illustrations from previous editions of the book in electronic form. These may be used for non-commercial purposes in an academic environment (e.g., for lecture slides, seminar papers), but the attached reference to the respective copyright must be retained.

The compilations of the illustrations were made with the support of Rolf Kruse, who has already supported the editors and authors in the creation and preparation of the illustrations.